8/2/2020 Back on track with some problems


This weeks progress is slim to show but I have a basic understanding of how AI should work (it is a lot of unique code that I might be able to make modular.  That is to say that I am now spending more time thinking that I am actually doing anything.  Unfortunately, making levels, animations and generally designing a game is something that I am not the best at.  I have studied countless other people analyzing how levels are made and I have seen how other people make their levels.  The main problem comes down to focus.  I want to make a metroidvania game.  I want to make it to where the player feels like they are exploring a world that is opening up.  Unfortunately, the current world and design I have follows more along the line of Metroid Fusion.  It is very linear and has a lot of story but that isn't what I want.  I keep making the same mistake and I think I just need to rework the idea of the world.  Cause what I have learned is that the world is just as much a character as the villains are.  The world communicates exactly what I want it to and without the player understanding what I want then they will be just as confused as I am.  I need someone creative but unfortunately I am alone, or at least as alone as I can get with a cat always on my lap when I am programming.

All of this to say that I need to start making things.  I need to understand that I am not going to succeed on my first attempt when making the levels and when making the game.  This is a promise that I will keep to myself and to every 2 people that might read this.  By the end of the week the white box of the tree level will be done.  I might not have all the puzzles.  I will definitely not have all the assets in the level.  I will however have the entire thing laid out to whether I like it or not.  I need to either move forward and fail or I need to stay where I am and never make progress.

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