9/13/2020 Boss and Cutscene!
Oughtplorers » Devlog
Hello Lovely's! I hope all of you had a fantastic week. Cause mine was this
and this
I found out what happens when I use the Godot's IK rigging. This is not supposed to happen to the boss. I've also been toying with the idea to set up social media pages to give quicker updates on things that I have done and to post art work that I'm using or from other people or the artist that is working with me. Please leave feedback on whether or not I should do this as well as making a possible discord for this particular game so I can post on there as well.
Files
OughtplorersWindows.zip 23 MB
Sep 14, 2020
OughtplorersLinux.zip 39 MB
Sep 14, 2020
Oughtplorers.x86_64.zip 26 MB
Sep 14, 2020
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Oughtplorers
Status | In development |
Author | Holo74 |
Genre | Platformer |
Tags | 3D, 3D Platformer, First-Person, Godot, Singleplayer |
More posts
- 10/12/2020 Slowing downOct 12, 2020
- 10/4/2020 Making the gameOct 05, 2020
- 9/27/2020 World BuildingSep 28, 2020
- 9/20/2020 Boss AI nearly complete!Sep 21, 2020
- 9/6/2020 Quick Progress and Lots DoneSep 06, 2020
- 8/30/2020 Progress!!!Aug 30, 2020
- 8/23/2020 Fears, Tears, Fixed... NopeAug 23, 2020
- 8/16/2020 Updates and FeedbackAug 16, 2020
- 8/8/2020 Back on track with some problemsAug 08, 2020
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