8/23/2020 Fears, Tears, Fixed... Nope


If the title wasn't confusing enough let me lay it out for you.  Half way through this week I was coding the rest of the world manager to be able to load in other rooms.  I had a few people test my levels and found that I needed the previous rooms that taught them basic principles.  So, I started coding in the doors to work.  Oddly enough none of Godot's auto fill were working.  For the next 3 days I couldn't fix it and every time I tried to fix something it would only break Godot even more than before.  Now the code wasn't work and the game wouldn't open.  I got the game to run after restarting the project, importing in everything and then writing the paths to each and every script in the csproj file.  The code finally started to work after a kind soul on reddit saved me.  Here is were the really bad news comes.  Godot will not stop crashing.  It crashes almost 3 to 4 times before it finally stays open.  Once open however, I can't create any new scripts without it crashing.  I can't manually build the project without it crashing half of the time.  I can't run the game too many times before it crashes.  On the bright side the loading of new sections of the levels are working but actually working in the editor has become so unstable that everything needs to be on hold until it will stay up for longer than an hour.  I'm very sorry about this but hopefully I can find out why it is crashing so badly and fix it or just wipe all the dependencies and reinstall a fresh Godot so that I won't have any more problems.

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