Getting back on track


So, I didn't get an update out yesterday because not a lot of progress is being made with the map making.  My current plan though is to go back to the game docs and design a more purposeful game idea.  Like, why does the player need this why should the player have this what feeling should I have the player feel as they go from one critical point to the next.  Unfortunately this isn't something a lot of people will see because it is behind the curtain and very subject to change.  I will also go over to halo and try to design maps there so I can get used to the feel of making a map with a goal in mind.  Since a lot of this will be gaining experience what I have decided to do to show progress is to make a time line.  I want to take a week out to design it and show that I have done x amount of things and published them for everyone to see.  I will also be working on animations and AI foundations to where I don't need much more programming besides situational programming.  I don't know entirely where to start with the AI programming.  I know that I need to get the ability to walk to places first.  Then I need to implement a state based AI.  One where I can put in a chain of states that link from one state to the next and dictates how the enemy should move.  I already have the camera and HUD animation foundation done and the last thing I need is the hand movement foundation.  Once I have that then I can go on to AI.  Finally, I think I have a art style that I can do but it will take a little bit of time to show.  I want to also make a model of the starter gun as well.  So much to do and not enough man power to do it...

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