Much earlier than normal update
Alright, so I went out on a small vacation of 5 or so days. I wasn't able to do much and it is the reason why I posted much earlier than usual last week as well. It is also one of the reasons why I didn't post a video. Usually I do a video the day that I post them because they don't take that much time to make because of how little I edit them. Unfortunately, when I came back I was told that I may have been exposed to coronavirus. Great... Well that meant that I had to stay in quarantine until I was told that it was safe to come home. That was 3 days ago and I got the results today that I am safe to go home. Unfortunately, I wasn't able to get any work done for over a week and I wasn't able to get a video out either. On the bright side, I am all geared up to make a video when I can and I'll be making some levels using my vacation as sort of a basis of what things should look like. The main reason is that I stayed at a place with a ton of bugs... so many bugs... This gave me a lot of material for the first level and I hope that this unique experience can positively influence our game. Thank you all for reading and I hope to update you all soon with a video and some pictures of the updated map.
Get Oughtplorers
Oughtplorers
Status | In development |
Author | Holo74 |
Genre | Platformer |
Tags | 3D, 3D Platformer, First-Person, Godot, Singleplayer |
More posts
- 10/12/2020 Slowing downOct 12, 2020
- 10/4/2020 Making the gameOct 05, 2020
- 9/27/2020 World BuildingSep 28, 2020
- 9/20/2020 Boss AI nearly complete!Sep 21, 2020
- 9/13/2020 Boss and Cutscene!Sep 14, 2020
- 9/6/2020 Quick Progress and Lots DoneSep 06, 2020
- 8/30/2020 Progress!!!Aug 30, 2020
- 8/23/2020 Fears, Tears, Fixed... NopeAug 23, 2020
- 8/16/2020 Updates and FeedbackAug 16, 2020
- 8/8/2020 Back on track with some problemsAug 08, 2020
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