7m10f20 Designing the world and first area
Holy cow. I am not a level designer nor a creative person. I am having to go to other people to ensure that what I am making makes sense and has a cool feeling to it. The first area is sort of turning out like Hallow Knight with a lot of bugs in the area and they all do something to add to the environmental story telling or just have a cool feel to the game. Unfortunately, this just means I have to model a lot more things... The bright side is that the game is slowly growing in scale and the areas are becoming much bigger than I would have imagined. Hopefully all of it is good and not useless. Also, I'm not sure anyone knows this but I have a discord that people can go to for requesting features or asking questions about the current development. https://discord.gg/Fc6HMVP there is an invite link to the server.
Get Oughtplorers
Oughtplorers
Status | In development |
Author | Holo74 |
Genre | Platformer |
Tags | 3D, 3D Platformer, First-Person, Godot, Singleplayer |
More posts
- 10/12/2020 Slowing downOct 12, 2020
- 10/4/2020 Making the gameOct 05, 2020
- 9/27/2020 World BuildingSep 28, 2020
- 9/20/2020 Boss AI nearly complete!Sep 21, 2020
- 9/13/2020 Boss and Cutscene!Sep 14, 2020
- 9/6/2020 Quick Progress and Lots DoneSep 06, 2020
- 8/30/2020 Progress!!!Aug 30, 2020
- 8/23/2020 Fears, Tears, Fixed... NopeAug 23, 2020
- 8/16/2020 Updates and FeedbackAug 16, 2020
- 8/8/2020 Back on track with some problemsAug 08, 2020
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