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First and for most. Thank you to: Alec Markarian, Benjamin Stanley, and Brandon Fedie. Without these fine fellows, I would have been stuck making a worse document that would have been a lot more messy and a lot less thought out. This current document is not fully thought out. I have been getting stuck on writing the very detailed parts like the detailed story and the detailed game play. Now, I would like to mention that all of this is still up for change and that everything in this can still change. Like if I go to create it and then find out that if one of the mechanics or story elements doesn't work like I thought it would then I can remove it. This part of game making is my weakest area but that doesn't mean that it is impossible for me. I have been working on the back end for loading areas in the game since I am solidifying everything now. I only hope that by the end of this month I can show a level or at least a white boxed concept of what a level might look like for one of the first areas. This is the part where things slow down and really get thought out. Thank you for being on this journey with me and following what has been happening.
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Oughtplorers
Status | In development |
Author | Holo74 |
Genre | Platformer |
Tags | 3D, 3D Platformer, First-Person, Godot, Singleplayer |
More posts
- 10/12/2020 Slowing downOct 12, 2020
- 10/4/2020 Making the gameOct 05, 2020
- 9/27/2020 World BuildingSep 28, 2020
- 9/20/2020 Boss AI nearly complete!Sep 21, 2020
- 9/13/2020 Boss and Cutscene!Sep 14, 2020
- 9/6/2020 Quick Progress and Lots DoneSep 06, 2020
- 8/30/2020 Progress!!!Aug 30, 2020
- 8/23/2020 Fears, Tears, Fixed... NopeAug 23, 2020
- 8/16/2020 Updates and FeedbackAug 16, 2020
- 8/8/2020 Back on track with some problemsAug 08, 2020
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