5m30t20 Hell Has Broken Loose
This week is hopefully the slowest I will have. There were about 3 days in which I didn't do anything as I was very frustrated at work and having to come home only to really sleep and then wake up and immediately go back to work. Not a fun week. I did make some progress but now I'm getting to the stage where I can't just design willy nilly anymore. I have to come up with a solid game plan for how things will work. For instance, this game is following the same genre that Metroid Prime is so I am pulling a lot of queues from that game so far. However, my game is different and I have different wants for it that Metroid Prime was not able to do. Like I want major landmarks to be seen from everywhere in the level. Like if there was a giant tower in the center of the map I want the players to always see that and understand where they are in the world. That means loading and unloading areas of the game needs to be done with a certain mindset. Loading assets in is the primary focus of this week and making a design doc which I will freely post along side this once I get some of it down. That being said, now I just need to understand how to do that part of making games.
The intensity is rising.
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Oughtplorers
Status | In development |
Author | Holo74 |
Genre | Platformer |
Tags | 3D, 3D Platformer, First-Person, Godot, Singleplayer |
More posts
- 10/12/2020 Slowing downOct 12, 2020
- 10/4/2020 Making the gameOct 05, 2020
- 9/27/2020 World BuildingSep 28, 2020
- 9/20/2020 Boss AI nearly complete!Sep 21, 2020
- 9/13/2020 Boss and Cutscene!Sep 14, 2020
- 9/6/2020 Quick Progress and Lots DoneSep 06, 2020
- 8/30/2020 Progress!!!Aug 30, 2020
- 8/23/2020 Fears, Tears, Fixed... NopeAug 23, 2020
- 8/16/2020 Updates and FeedbackAug 16, 2020
- 8/8/2020 Back on track with some problemsAug 08, 2020
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