5m16f20 Health Bar and finalized movement


Alright, so I found out that if I program for more than 5 hours at a time without a break I get worn out at the end of the day and need to push myself away from development otherwise I won't be able to relax later on in the day.  So I spent most of Monday working and then took Tuesday off so that I could regain some creative energy and move forward the next day.  That being said, I spent the Thursday with a good partner on this project and together we made more of the world.  That being said, it is only the foundation to everything.  We need to flesh it out still and make it detailed.  This update programming wise was about getting the projectiles working without lagging and having the health bar implemented.  Unfortunately, I didn't get the fall damage done in time nor do I have something that can damage the player.  That should probably be the focus of the next update.  Having things to damage the player, like harming areas, void areas, maybe projectile traps oh and fall damage as well.  Fall damage will be tricky but the current player design doesn't have anything to avoid damage if they fall.  That might be a cool upgrade to get though.  So many ideas.  

Files

MindBenderWindows.zip 19 MB
May 16, 2020
MindBenderLinux.zip 35 MB
May 16, 2020
MindBender.x86_64.zip 22 MB
May 16, 2020

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