5m16f20 Health Bar and finalized movement
Alright, so I found out that if I program for more than 5 hours at a time without a break I get worn out at the end of the day and need to push myself away from development otherwise I won't be able to relax later on in the day. So I spent most of Monday working and then took Tuesday off so that I could regain some creative energy and move forward the next day. That being said, I spent the Thursday with a good partner on this project and together we made more of the world. That being said, it is only the foundation to everything. We need to flesh it out still and make it detailed. This update programming wise was about getting the projectiles working without lagging and having the health bar implemented. Unfortunately, I didn't get the fall damage done in time nor do I have something that can damage the player. That should probably be the focus of the next update. Having things to damage the player, like harming areas, void areas, maybe projectile traps oh and fall damage as well. Fall damage will be tricky but the current player design doesn't have anything to avoid damage if they fall. That might be a cool upgrade to get though. So many ideas.
Files
Get Oughtplorers
Oughtplorers
Status | In development |
Author | Holo74 |
Genre | Platformer |
Tags | 3D, 3D Platformer, First-Person, Godot, Singleplayer |
More posts
- 10/12/2020 Slowing downOct 12, 2020
- 10/4/2020 Making the gameOct 05, 2020
- 9/27/2020 World BuildingSep 28, 2020
- 9/20/2020 Boss AI nearly complete!Sep 21, 2020
- 9/13/2020 Boss and Cutscene!Sep 14, 2020
- 9/6/2020 Quick Progress and Lots DoneSep 06, 2020
- 8/30/2020 Progress!!!Aug 30, 2020
- 8/23/2020 Fears, Tears, Fixed... NopeAug 23, 2020
- 8/16/2020 Updates and FeedbackAug 16, 2020
- 8/8/2020 Back on track with some problemsAug 08, 2020
Leave a comment
Log in with itch.io to leave a comment.